Twitter has been abuzz about Cards Against Humanity lately, primarily (though not entirely) spurred by the Shut Up & Sit Down review that hit yesterday. It’s actually something worth reading- a thought out and well written take down of controversial game. There is definitely discussion to be had regarding celebrating free speech vs using that speech to punch down at underrepresented and marginalized groups. I have never been easily offended (having lived a life where the worst I would get called is “nerd”), so it’s valuable to hear about things I have never had to experience. It makes me a more well-rounded person, and forces me to consider lives outside my scope of experience. That’s part of the reason for this blog- to expose readers to a life that has taken a different turn than their own.
I’m not going to talk about that, though. I’m going to talk about the hop-ons derailing an interesting discussion to put on their “I’m So Smart” cap and sneer down at the unfunny masses.
Visual feedback in video games has always been a big deal to me. I love seeing that new sword reflected on my character, or seeing what a new area that looks utterly unique, or even just pulling off a difficult and flashy move. While I’m certainly not a stickler for graphics, I’ve always liked some visual feedback to chart my progress in a game. I assumed this was common, but a conversation with a friend has me rethinking why people prefer some games to others.
I’ve played my share of D&D in the past, but never ventured much outside of the comfortable space of the d20. In my heady younger days I took a few sojourns into Shadowrun and Call of Cthulhu, but I rarely stayed for long. My DM experience has been fairly limited as well, never getting too deep into a campaign, but having plenty of experience making plans that always go awry.
Recently, I dipped back into both non-d20 systems and GMing with the Fate System, specifically the Dresden Files RPG.